Excited for the idea of hidden stats, and so far it's a very interesting story and perspective! Would also be cool if certain responses you make or things you notice about the case could eventually lead to you solving the murder, or failing. Testing the player's smarts and abilities in solving the case would definitely up immersion.
I like the idea of the hidden stats, maybe they'll change the ending of the story? Like maybe the investigation ends with different suspects being the murderer or you think it's one but it's revealed a different person that you needed certain stats to figure out.
I really like the mystery aspect and investigation. It might be fun to make some sort or record/inventory to keep track of the facts. And maybe these facts come into play later whether for your benefit or not (maybe you missed something and that penalizes you) Looking forward to the progress
The goals for this game is to tell a silly cyberpunk noir story
Your responses effect your hidden stats (how well you pass as human, how hard-boiled you are, how obviously robotic you are).
eventually these stats will have an effect on what actions you can take, and how people react to you (there's currently one instance of this functionality at the moment, but there will be more as I write more story).
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Fun to play, easy to follow and understand. Though I do wish the artwork had little more to it but over all great game and fun to play.-Elizabeth
I wanna mention, there are four endings: Bad, Mediocre, Good, and True.
Also I recommend Fullscreen on computer for best viewing experienceI made it work on mobile!
Interesting story; you're very descriptive. Style choices fit the subject matter.
OK I laughed out loud at the NFT section ngl. Looks good! We need some art here tho. Keep it up!
Updated with Art and more writing!
very interesting so far can't wait for the rest. -Elizabeth
Interesting story, excited to see the rest.
Excited for the idea of hidden stats, and so far it's a very interesting story and perspective! Would also be cool if certain responses you make or things you notice about the case could eventually lead to you solving the murder, or failing. Testing the player's smarts and abilities in solving the case would definitely up immersion.
I feel like this already has a lot of personality to the writing - I am excited to see how it develops based on what you've said.
I like the idea of the hidden stats, maybe they'll change the ending of the story? Like maybe the investigation ends with different suspects being the murderer or you think it's one but it's revealed a different person that you needed certain stats to figure out.
I love this so far, the writing is really fun! This is going to be really cool when its done.
I really like the mystery aspect and investigation. It might be fun to make some sort or record/inventory to keep track of the facts. And maybe these facts come into play later whether for your benefit or not (maybe you missed something and that penalizes you) Looking forward to the progress
Oo I like these ideas.
Really interesting so far, you going to add artwork?-Elizabeth
I have an idea for some character portraits, but I think I'll be spending the majority of the time writing out the narrative.
The goals for this game is to tell a silly cyberpunk noir story
Your responses effect your hidden stats (how well you pass as human, how hard-boiled you are, how obviously robotic you are).
eventually these stats will have an effect on what actions you can take, and how people react to you (there's currently one instance of this functionality at the moment, but there will be more as I write more story).